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Skinsaw Cultist

Skinsaw Cultist CR 2

Source Inner Sea NPC Codex pg. 54
XP 600
Human cleric of Norgorber 3
NE Medium humanoid (human)
Init +2; Senses Perception +3

Defense

AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 20 (3d8+3)
Fort +4, Ref +3, Will +6

Offense

Speed 30 ft.
Melee mwk war razor +5 (1d4/19–20)
Special Attacks channel negative energy 4/day (DC 12, 2d6), sudden shift
Spell-Like Abilities (CL 3rd; concentration +6)
6/day—bleeding touch (1 rounds)
Cleric Spells Prepared (CL 3rd; concentration +6)
2nd—invisibilityD, mirror image, undetectable alignment
1st—disguise selfD, murderous commandUM (DC 15), protection from good, shield of faith
0 (at will)—bleed (DC 13), detect magic, guidance, resistance
D Domain spell; Domains Death, Deception

Statistics

Str 10, Dex 14, Con 12, Int 8, Wis 17, Cha 13
Base Atk +2; CMB +2; CMD 14
Feats Blind-Fight, Martial Weapon Proficiency (war razor), Weapon Finesse
Skills Bluff +3, Disguise +4, Spellcraft +3, Stealth +5
Languages Common
SQ aura
Combat Gear oil of magic weapon, potions of cure light wounds (2), scroll of death knell, scroll of owl’s wisdom; Other Gear +1 leather armor, mwk war razorISWG, leather skinsaw mask (unholy symbol), 30 gp

Skinsaw cultists are insane murderers performing what they consider unholy sacrifices to their god Norgorber. This splinter cult of serial killers originated in the Chelish city of Vyre, but has since spread throughout the Inner Sea. Any place Norgorber’s dark followers are found, one could expect at least one who follows the aspect of Father Skinsaw.

Skinsaw cultists seek ecstasy with every slaying. They offer their acts of murder in the name of Father Skinsaw, and believe that when they finally meet death, every kill they made in his name will grant them a higher status in the afterlife. Skinsaw cultists don’t waste their efforts on those they consider lesser targets, like vagrants, prostitutes, or commoners, instead choosing their marks from influential members of society and others who exhibit strength and hold power. This is not for any sort of political gain, but rather to offer Norgorber only the best possible sacrifices.

Worshipers of Norgorber following one of the god’s other three aspects interact with Skinsaw cultists in different ways. Those who revere Blackfingers may work with Skinsaw cultists in order to provide their deadly poisons for the Skinsaw cultists’ blades, more concerned about proliferating poison than the act of murder. Followers of the Reaper of Reputation may guide Skinsaw cultists toward choice targets, using them as tools to enact their political machinations, preferring that those they wish dead be slain by a fellow Norgorberite. Many who follow Norgorber’s fourth aspect, that of the Gray Master, tend to avoid Skinsaw cultists unless they have a need to sow chaos and terror. While they believe murder is certainly a tool of thievery, it is a secondary aspect, and makes for a sloppier job in the eyes of their masked deity.

Skinsaw cultists rarely interact with followers of Father Skinsaw from different cells, each city typically hosting only one such cult. That said, when a fellow cultist comes through a foreign town, a local cell will always take her in temporarily, sometimes even urging her to kill while there. Occasionally, however, a Skinsaw cultist receives a calling from her god to travel the world and leave a wake of murder and mayhem in her wake. In these instances, such a slayer would likely seek out safe havens in unfamiliar ports, relying on her compatriots to guide her to choice targets in each new city.